![]() Cover shooting’s been around for so long now that we’re never getting rid of it. ![]() ![]() Bullet time and cover shooting are both solutions to the same problem: how do you create a sort of realworld logic to third-person shooting? Both are about making you feel more involved in the fight, not just strafing uncomfortably from behind a wall. When Max Payne 3 arrived years later it was unfamiliar, and shaped by the more popular conventions of the genre established in the meantime, particularly cover-based shooting.
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